Craftsman


Description

Not a combattant type at all a craftsman has other skills perhaps even more valuable than any form of fighting. Craftsman create things from raw materials, repair broken items, and with enough creativity can build useful items from various junk.

Craftsmentnormally carry a heavy hammer and assortment of carpentry knives as tools of the trade.



Abillities

Item Mending: A craftsman is skilled in both blacksmithing and carpentry meaning that broken items and weapons can be mended if the proper materials are on hand.

Sewing: Why waste money on a tailor? A craftsman can easilly mend the damage that questing inflicts on clothing. This is however limited to repair work. It takes a true tailor to make new garments.

Locksmithing: When a lock needs opening, a craftsman has the tools on hand to open it. Even broken locks can be opened.

Item creation: With the proper materials a craftsman can create entirely new items and weapons. A resourceful player can build all kinds of things. At the outset the array of a craftsman's abillities includes working with wood and leather as well as small scale cold metalwork. After one quest is completed hot forging of metal becomes available, and after two quests basic machines including very simple guns can be built and after three the craftsman can construct complex machines including clockwork devices, guns, and even steam driven machinery among other things.

Invention: Craftsmen aren't only limited to reproducing existing technology. With time and effort they can eventually invent entirely new machines, excellent for combating evil with technology from the future. Steam driven automatic crossbow? No problem. Retracting whip. Easy. Giant clock work automoton, with enough effort, yes.

Team Synergy: Craftsmen are used to working with others, and do well as team leaders or as followers. More importantly the capacity for a craftsman to build and invent greatly improves with the assistance of characters of other classes. Even skills that the craftsman himself doesn't understand can be incorporated into his designes, allowing the craftsman and his allies to create things far beyond their individual reach. For instance a warlock may be able to animate a golem, and a craftsman may be able to build an automoton, but combining the two would create an almost living mechanical man.

Reverse engineering: Sometimes the most successful inventor isn't the the one who could come up with something brilliant but the one who could faithfully reproduce it. When a craftsman discovers a machine, tool, or weapon, he or she can examine it, and given sufficient time, reproduce it.

Qualities

Dexterity: The most steady and prescise hands in the world belong to a craftsman, perfect for delicate operations. When used in combination with other classes this can be used to make other skills nearly perfect.

Mechanical Knowledge: Craftsmen have an understanding of machines the average person of the day can't even grasp.

Heat Tollerance: An odd skill aquired by chance. Since craftsmen spend a good deal of time over a blazing forge they develope a tollerance for high heats that would debillitate a normal person.

Toughness: In general craftsmen are working class individuals, whom tend to not complain about being uncomfortable. They've got more physical strength and endurance from working sunup to sundown, and don't mind long travels, a minor injury, missing a meal, or a night's sleep. They may not be hardened warriors but they can take what life can dish out.
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