Fistfighter


Description
A fistfighter has no need for weapons. A bare knuckle warrior trained in the ways of battle. Be they a wrestler, martial artist or down and dirty bar brawler a fistfighter is known for hands and feet as hard as stone and the speed and agillity to get their blows in, as well as the stregth to make them count.

Be sure to pick a style and write it into your backstory if you choose a fistfighter.

Abillities

Air attacks: Fistfighters are the only class capable of launching punching and kicking attacks in the middle of a jump. These can be particularly spectacular when performed correctly.

Projectile attacks: Mastery of punches and kicks in time can be extended. It's said a true master can strike an oponent without having to actually touch them. In truth it's a matter of air displacement. This abillity is not immediately accessable and must be earned by completing quests. When first aquired it will only be able to push back targets, but increases in power by completing more quests.

Combo attack: Fistfighters can delliver blows with amazing quickness and in rapid succession, creating a mad flurry of kicks and punches to bombard an enemy. However using a continuous combination of full force attacks tends to tire a person out. A fistfighter starts with the abillity to delliver 10 successive hits in combination before tiring out too much to keep the combo up. This increases by five upon each quest completion.

Qualities

Physical Prowess:
Fistfighters are strong physicly, though not so much so as a swordsman, they are more agile, and better jumpers.

Stone fists:
Since a fistfighter's weapon of choice is the fist its self it stands to reason that years of punching things has made the knuckles incredibly hard and ideal for splintering wood, cracking stone, and even battering metal armor if enough force is used, all without causing injury to the hands. This of course extends to feet, elbows, palms, and knees for styles which use them.
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