Fistfighter
Description
A fistfighter has no need for weapons. A bare knuckle warrior
trained in the ways of battle. Be they a wrestler, martial artist
or down and dirty bar brawler a fistfighter is known for
hands and feet as hard as stone and the speed and agillity
to get their blows in, as well as the stregth to make them count.
Be sure to pick a style and write it into your backstory
if you choose a fistfighter.
Abillities
Air attacks: Fistfighters are the only class capable
of launching punching and kicking attacks in the middle of
a jump. These can be particularly spectacular when performed
correctly.
Projectile attacks: Mastery of punches and kicks in time
can be extended. It's said a true master can strike an
oponent without having to actually touch them. In truth
it's a matter of air displacement. This abillity is not
immediately accessable and must be earned by completing
quests. When first aquired it will only be able to
push back targets, but increases in power by completing
more quests.
Combo attack: Fistfighters can delliver blows with amazing quickness and in
rapid succession, creating a mad flurry of kicks and punches to bombard an enemy.
However using a continuous combination of full force attacks tends to tire a person
out. A fistfighter starts with the abillity to delliver 10 successive hits in
combination before tiring out too much to keep the combo up. This increases by five
upon each quest completion.
Qualities
Physical Prowess:
Fistfighters are strong physicly, though not
so much so as a swordsman, they are more agile, and better
jumpers.
Stone fists:
Since a fistfighter's weapon of choice is the fist its self it stands to
reason that years of punching things has made the knuckles incredibly hard and ideal
for splintering wood, cracking stone, and even battering metal armor if enough
force is used, all without causing injury to the hands. This of course extends
to feet, elbows, palms, and knees for styles which use them.
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