Marksman/Archer
Description
The world of modern warfare has gone from a chivalrous
melee affair to, long range combat. Since the middle ages
the bow and arrow has been a powerful force on the battlefield,
and in modern times warfare has shifted toward the use of guns.
This class can actually be used one of two ways. Either
as a Marksman who uses a gun, or an Archer who preffers
the more traditional bow. Remember to make your choice.
Whichever your choice the Marksmen and Archers of the world
are known for their prescision sharpshooting.
It should be noted the differences between the two.
While a skilled archer and a marksman with a repeating
weapon have roughly the same rate of fire, the archer's
weapon isn't nearly so compact and thus requires
more room to use. However a gun has the problems of
ammunition limitations. While a bullet being smaller
than an arrow can be carried in more plentiful numbers
a magazine only holds so much ammunition and as such
guns will need reloading. Keep in mind magazines
are internal in this era and as such reloading will
require each bullet to be reloaded mannualy. Arrows
while they can't be carried in as large a number have
no such problems with reloading and as an added bonus
can be picked up after a battle to be used
again later. Choose carefully.
Marksmen are one of only two classes that can start with a gun. When
Marksman is chosen as a sub class, the player may start with one handgun.
Abillities:
Sharpshooting: While it's certainly a viable strategy
to carpet an area in ammunition and hope to hit something,
when prescision is needed this class can take a few
seconds to carefully set up a shot and hit a target
almost perfectly.
Weapon Maintinance: Bows and guns being more complex
weapons than most have an increased chance of breaking down.
As such this class has some skill in repairing minor problems
with their weapons. Marksmen can fix a jammed gun,
and archers can fix a broken bowstring or arrow. However
more severe damage will require them to find a craftsman
to repair their weapon.
Reloading/Fast firing: This isn't a special abillity
like most but it is a valuable skill. With each quest
completed a marksman will increase his/her speed for
reloading their gun. Overall reload time will be cut
by 25%. (normal reload time is 1 bullet every 2 seconds)
Archers meanwhile increase their speed of firing,
cutting the time it takes to fire an arrow by 25%. Firing
time varies depending on the kind of bow used. This can be done 3 times.
Multi Arrow: (archer only) Archers can, if using the right kind of bow nock
and fire three arrows simultaneously. This is very useful for hitting mobile targets or
doing more damage with each shot. This abillity is not available from the outset and must
be unlocked. After completing one quest, two arrows can be fired, after two quests, three
can be fired. Due to mechanical limitations this can not be done with crossbows. (except
for crossbows built to hold multiple arrows.)
Double Gunslinging: (marksman only) The use of two guns simultaneously to get out of
difficult situations, is the reason marksmen have been nicknamed "Gunslingers" by their
critics, for this haphazard use of firearms. Although not as accurate as a sniping single
firearm it is still much more accurate than just shooting off two guns willy nilly.
This simultaneous use of two pistols or even lighter rifles can be used to gun
down a multitude of foes or to take down a single very stubborn enemy. Good luck when
you need to reload though. This abillity is not available from the outset and two quests
must be completed to unlock it.
Final Shot:
Also called the "one in a million" shot by some, and just dumb luck by others, it's
remarkable how often a descicive shot is dellivered by the absolute last bullet or arrow
the marksman or archer is carrying ends up being the most descicive. It's not a lucky shot
but a subconcious force enacted on the projectile. The speed, power, and accuracy of the
bullet or arrow all increase by a sort of magical energy placed upon them by the shooter's
sheer force of will. Exactly how much is riding on the success of that one shot
will influence how much the Final Shot's power is increased. In the old days there
were stories of young archers in training whom saved their villaiges from marauding dragons
with a single arrow that somehow found its way through the beast's heart. The marksman or
archer is never aware of how exactly this works. It is recomended though not to tempt
fate by wasting your ammunition for a single powerful shot. Lady luck is fickle and may
frown upon those abusing her good graces.
Qualities:
Eagle eyes: Marksmen and Archers are known for having
extremely keen eyesight allowing them to clearly see
objects much further away than most. They also have
some tallent for seeing better in low light.
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