Slayer


Description:

The most famous of slayers are the Belmonts but they are not the sole members of this profession. A slayer is a skilled warrior trained, by the church, to defeat the dark forces. Incredibly agile, strong, and possessing high endurance they need all these qualities to do battle with beings with far more physical prowess than most humans.


Slayers are the best in the world at using flail type weapons.

Abillities:

Whip tricks: Lashing out and striking is not the only use of flail type weapons. There are a number of secret techniques used by slayers utilizing their weapon of choice.

Whip swing: Wrapping a flail around a distant object allows a slayer to leap and make a long distance swing, or alternately pull themselves up to a higher ledge.

Whip Combo: Normally a flail must be drawn back and snapped forward to make a single attack. A sluggish affiar. A whip combo inflicts multiple attacks without retracting the whip. Of course each successive blow, decreases in power since the flail loses momentum. It's up to the slayer to decide how many blows to land. Although this abillity IS available from the outset it is fairly weak. Each quest completed will add 1 more hit to the number of blows the flail can deal before beginning to lose momentum.

Whip Shield: A defensive manuver in which the flail is spun at high speed around the slayer. It moves so fast it's difficult to at any one time pinpoint the whip's true location. This is ideal for diverting projectile attacks (excluding bullets) and bare hand melee attacks but be careful not to get your weapon entwined with an enemie's. The outcome is none too pleasant for either party.

Holy Weapons: Like the occultist a Slayer can make use of the holy weapons set.
Cross: The cross is mostly defensive. Blessed with holy magic it can repel vampires and other dark creatures with its sight alone.
Knife: A slayer carries ten throwing knives that can be quickly whipped at an enemy. They are light but fast, making them useful for an immediate long range attack. Blessed with holy magic, these knives do much more damage to beings of black alignment.
Axe: A blessed francisca, a light axe that is ideal for throwing. An slayer carries two of these. They have more weight than a knife and do great damage when thrown.
Holy Water: This versetile vial carries a pint of holy water. It can be splashed on monsters, or spread on the ground defensively, or even used in exorcisms against stubborn demons. When it touches any vampire or black aligned monster it bursts into holy flames.
Garlic Laurel: Actually it's hardly a weapon but rather one more defensive measure. This wreath of garlic bulbs strung together emits a strong odor that burns the nostrils of vampires and lycanthropes.
Wooden Mallet and Stake: Both made of blessed oak these tools are used to finish off a vampire by pounding the stake through the ribcage and taking out the heart of a vampire. It's slow and unwieldy but is extremely powerful.
The Good Book: Usually a bible, though a prayer book or other holy text will suffice. When read aloud its verses are intollerable to vampires, demons, and other such monsters alligned with the darkness. It is ideal for driving off evil spirits.
Silver Stakes: A relatively new developement in the war against evil. These are long, slender, and extremely sharp stakes, made of steel and plated in silver, and dipped in blessed murcury. They're longer and sharper than the wooden stake, so they can be thrust with a hand. Since they're not made of wood, they aren't as good a conductor of spiritual energy as wooden stakes and thus less powerful, but their silver and murcury coating make them useful against not only vampires, but also werewolves, zombies, and all manner of unholy things. An occultist carries three at a time.
Item Crash: A powerful fighting techniqe, a sort of everything or nothing kind of attack in which a slayer throws multiple of his/her weapons at once calling on devine protection to empower them. These can also be leveled up once to even higher levels. Leveling up will be explained later. Below are the effects of different weapons.
Knives:
Level 1: Holding one with each finger or thumb a total of ten can be thrown at an enemy in front of you at once or scattered about to hit a large number of enemies.

Level 2: Knives are held as in the level 1 item crash but never released. Rather the holy magic within the knives is flung off from the blades hurling a series of magical blades forward. This can be repeated 3 times in rapid succession resulting in a total of 30 holy blades hurled forward in a storm of righeous fury. However this also uses up the holy magic within the knives as causes them to turn to dust.

Axe:
Level 1: One axe is thrown in each hand in independant directions allowing you to strike two enemies at once, or one enemy twice.
Level 2: This method makes use of both axes. By holding one in each hand and twirling around once the slayer slings off a storm of magical blades formed from the holy magic within the axes. It flings destructive magical axe blades in all directions. Afterward the holy magic within the axes is depleated and the axes turn to dust.

Cross:
Level 1: Praying over a cross erects a powerful holy ward for a breif instant, oblitterating weaker dark creatures, and damaging the stronger. Afterwards the cross loses all holy properties.
Level 2: The cross is thrown forward at an enemy where it actually splits into four individual crosses formed from holy magic which twirl around and repeatedly strike a single enemy for several seconds before returning to the slayer's hand. This however depletes the holy magic in the cross and causes it to turn to dust.

Holy Water:
Level 1: You throw your vial of holy water against the ground/cieling/wall/monster causing it to explode. Holy force propels it outward, in droplets that fly like bullets striking and burning any unholy being nearby. This of course costs you all of your holy water and breaks your vial.
Level 2: Throw your vial of holy water into the sky (inside it will actually dissapear into the cieling) The vial quickly ascends out of sight before a storm of holy water droplets rains down like a spring shower to the innocent, and a hail of arrows to the guilty. Obviously you use up all of your holy water in the process and lose your vial.

Garlic Laurel:
Level 1: Holding up a laurel of garlic the slayer causes it to explode sending its scent scattering about the area. Delicious to humans but to vampires, lycanthropes, or other evil creatures its outright sickening.
Level 2: (No level 2 Garlic item crash)

Stake:
Level 1: A stake can be hurled with bare hands with tremendous force. Enough to drive it right into a vampire's heart.
Level 2: By exerting force of will upon a stake it can be caused to explode into a storm of wooden needles that will fly in the direction the stake was pointed in. To most this would seem to be only a painful series of splinters but to a vampire or other creatures of darkness this is like being staked a thousand times over.

The Good Book:
Level 1: This is the only totally defensive item crash. The good book is used as a physical shield against an attack. Unlike any other kind of attack though the good book does not block the force of an attack but rather it blocks murderous intent behind that attack. This means that while a companion's errant attack may not be stopped the strongest of demons would have its attack stopped cold.
Level 2: This attack is called "Angel Feathers" The good book flies apart and the pages whirl through the air in a vortex becoming blades of holy energy that will slice through any evil creature they encounter.

Silver Stakes:
Due to their newness, slayers have not yet devised an item crash for Silver Stakes.

Item crashes are leveled by completing quests. You will unlock your choice of one level 2 item crash for every 2 quests completed and purchasing the corasponding book and spending two days game time reading it in RP.

Qualities:

Physical prowess: A slayer is in peak physical condition, capable of performing acrobatic feats at a moment's notice, running for extended periods of time, without being winded, and in general being a difficult person to tire out.
Piety: Slayers are trained by the church so devotion to God comes with the territory. It also means that a slayer has some degree of holy protection against posession, and can resist vampiric infection for twice as long as any other character class, and retain free will if transformed into a vampire, or werewolf. If killed their body can not be raised as a zombie.
White Alignment: Slayers have a natural magical alignment of white. This ties them to that which is holy and allows them to walk through white aligned wards. This also means other white aligned attacks are next to useless against a slayer.


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